By using 3d models and text, the app takes the user for a tour through a number of significant points of the movement. Creating an enriching museum-like experience, that does not depend on a place or time and is accessible from every mobile device.
The main visual elements that are the school building at Dessau, the symbol of the movement and a painting by the painter and art theorist Wassily Kandinsky.
The last two are the studio 3 dimensional interpretation of the originals 2D images.
Understanding of the relationship between the user, his surrounding, the device and the interface.
Finding a way to lay out the texts while maintaining good readability. At the same time, keeping the user eye connection with the background image (to which the text relates to). As well as keeping in mind the user's healthy and comfortable posture.
New elements appear only when the user enters the upcoming element proximity. This type of interaction, making it possible to control the way the user moving in the physical space.
As a result, we can create a better, more meaningful user experience, by creating a sense of discovering (new elements), and activating the user's body (walking, rotation, bending, etc.) as well as creating a better cognitive load by focusing the user on one specific element at a time.
If you’ve ever been on a Sunday stroll in the park or in the woods, or even in your friends house and wondered what kind of plant that is, this is the an app that can help you.
The app identifies the plant and provides general information, growing instructions and provide a link to an online shop where the user can buy the same kind.